Models
9 evaluated models, one prompt, 11 audited builds. Every score is Showdown Score v2 — a strict implementation-level source-code audit, not a keyword scan.
5 dimensions × 20 pts · ranked by verified score
Each bar is one audit dimension out of 20. ≥16 pass · 10–15 partial pass · <10 failure Open a model for the evidence behind its bars, the prompt it answered, and every verified failure. Full board in the leaderboard.
Featured builds
11 builds, one prompt. Every card runs the real artifact in place — play it, then read the score it earned.
Ranked by Showdown Score v2
6 enemy types with genuine role separation, not stat sticks
Five interlocking fire systems: heat, ignite, contagion, ground pools, death chains
PYRE — Burn the Horde
DeepSeek V4.1 Flash
Flamethrower cone: 175 px range, angled hit test, 42 DPS direct burn
INFERNO — Zombie Burner
Claude Haiku 5.5
4 enemy types with real behavioural divergence read inside the AI
Firebreak: Night Shift
GPT Luna 5.6
Genuinely working touch layer, verified via CDP multi-touch synthesis
INFERNO DEAD
DeepSeek V4.1 Flash
Proven continuous flame cone, measured 16.5 to 27.8 degrees with range
Cinderline
GPT 6 Sol
Real contagion cascades plus tank death explosions and 12% chain reactions
PYRO vs ZOMBIES
Muse Spark 1.3
Real continuous cone with a correctly wrapped angle helper
Emberfall
GPT Luna 6
A genuine radar minimap with real-time enemy and obstacle tracking
Space Bunny (superseded)
Space Bunny Free
A real 1/2/3 weapon system with three distinct mechanics
PYROCLASM: Zombie Inferno
Gemini 3.8 Flash
A well-tuned burn DoT with four secondary channels: slow, char, smoke, recolour
Zombie Fire Survival
Gemini Pro Agent