opencode/space-bunny-free · rank 1 of 9
Space Bunny Free
- Provider
- OpenCode
- Family
- OpenCode
- Released
- Release date not published
- Closed weights
EMBER DEAD
ember-deadgenerated 2026-09-26Touch ready
6 enemy types with genuine role separation, not stat sticks
3 verified findings · touch ready · 5 audited dimensions
The live canvas starts when the window reaches your screen and stops when you scroll away.
Showdown Score
91.00/100
EliteShowdown Score v2strict source-code audit#1 of 9
Build report
The record this page's number is drawn from: one audited build, one score, and the provenance of both.
Implementation-level audit
- Generated
- 2026-09-26
- Audit method
- Showdown Score v2 · strict source-code audit
- Dimensions
- 5 × 20 pts
- Verified findings
- 3
- Build id
- ember-dead
- Evaluator
- local-manual-eval
Suite: Zombie Flamethrower Showdown · round September 2026 · one manual run per model, so intervals are zero-width. Scoring rules, the withdrawn v1 method, and the limits of this round are in Methodology.
Superseded build
Space Bunny (superseded)
space-bunny · generated 2026-09-23 · 4 findings
49.00of 100
Space Bunny Free shipped two audited builds. The page score of 91.00 belongs to ember-dead; this one scored 49.00 under the same v2 audit and is reported here rather than dropped.
A genuine radar minimap with real-time enemy and obstacle tracking
Evaluation breakdown
Where the 91.00 came from: 5 dimensions × 20 points. Each bar is the points awarded; under it is the verified evidence, and the defect that cost it what it lost.
5 pass · 0 partial · 0 failure
Verified 3 pickup types, combo to x13, ?wave= jump, working touch controls
No verified defect recorded on this dimension.
Verified 5 cooldown-based fire abilities; dash grants 0.3s i-frames
- Costs this dimensionInverted knockback mass table
Verified 6 enemy types with genuine role separation, not stat sticks
- Costs this dimensionNo roguelite upgrade layer
Verified 15 synthesized SFX plus a 142 BPM five-layer music sequencer
- Costs this dimensionInferno nuke audio is O(n2)
Verified Slow-motion, hit-stop, per-event screen shake, regenerating shield
No verified defect recorded on this dimension.
Bars: ≥16 pass · 10–15 partial pass · <10 failure · source audit 2026-09-26 · build ember-dead
A feature earns points only when it is implemented and reachable — on-screen strings, comments, and dead code score zero. Full scoring rules in Methodology.
Prompt used
What was actually asked. The same text, verbatim and untuned, for every model in the round.
One prompt · 9 models · 11 audited builds
“make me a video game where i am killing zombies with fire and all please? a nice wonderfull game i can play for fun okay?”
| Benchmark | Score | Build | Updated |
|---|---|---|---|
| Zombie Flamethrower Showdown | 91.00 | ember-dead |
Showdown Score v2: strict source-code audit, five dimensions x 20 points. Community vote remains open in the interactive store. Every other benchmark dimension — reasoning, math, knowledge, pricing, throughput — is unmeasured for this build and is shown as such rather than estimated.
Failures found
Most benchmarks hide failures. These EMBER DEAD defects were observed in the source and in play, worst first, and each one is why the score above is not higher.
0 failing1 partial pass2 known issue
No roguelite upgrade layer
Partial pass
No card draft or perk selection, so builds do not change across a run.
Dimension costed · Content
Inferno nuke audio is O(n2)
Known issue
A full nuke fires ~73 overlapping booms with no voice limiting.
Dimension costed · Audio
Inverted knockback mass table
Known issue
Heavy enemies get shoved furthest per hit; weight reads backwards.
Dimension costed · Combat
Severity follows the audit contract: failure = the build cannot do the thing it advertises · partial pass = implemented but wrong · known issue = cosmetic or unreachable. A feature that only appears in a comment, an on-screen string, or unreachable code is not credited anywhere on this page.
Capability radar
Capability dimensions are Not evaluated for this build.
View radar values as a list
- ReasoningNot evaluated
- CodingNot evaluated
- MathNot evaluated
- KnowledgeNot evaluated
- VisionNot evaluated
- AgenticNot evaluated
Price and speed
0 of 5 measured
- Input / 1M tokens
- Not measured
- Output / 1M tokens
- Not measured
- Throughput
- Not measured
- Time to first token
- Not measured
- Context window
- Not measured
Pricing and speed were not measured for these builds. Values will appear here once vendor pricing and throughput runs are published — nothing on this page is filled in from a comparable model.
Score history
1 evaluated round
Rounds evaluated
1
Snapshot
91.00
Round date
Space Bunny Free has one evaluated round. A trend appears here only once a second independent round exists — a line drawn through a single measurement would imply a change that was never measured.
Related models
9 models · one prompt
Every model answered the same prompt. Scores are Showdown Score v2, so the numbers are comparable; the leaderboard adds the dimension-level evidence behind them.
Comments
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