opencode/space-bunny-free · rank 1 of 9

Space Bunny Free

Provider
OpenCode
Family
OpenCode
Released
Release date not published
  • Closed weights

EMBER DEAD

ember-dead

generated 2026-09-26Touch ready

ember-dead2026-09-26

6 enemy types with genuine role separation, not stat sticks

3 verified findings · touch ready · 5 audited dimensions

Play build

The live canvas starts when the window reaches your screen and stops when you scroll away.

Showdown Score

91.00/100

EliteShowdown Score v2strict source-code audit#1 of 9

Build report

The record this page's number is drawn from: one audited build, one score, and the provenance of both.

Implementation-level audit

Build report · EMBER DEADSpace Bunny Free · evaluated 2026-09-26
Generated
2026-09-26
Audit method
Showdown Score v2 · strict source-code audit
Dimensions
5 × 20 pts
Verified findings
3
Build id
ember-dead
Evaluator
local-manual-eval

Suite: Zombie Flamethrower Showdown · round September 2026 · one manual run per model, so intervals are zero-width. Scoring rules, the withdrawn v1 method, and the limits of this round are in Methodology.

Superseded build

Space Bunny (superseded)

space-bunny · generated 2026-09-23 · 4 findings

49.00of 100

Space Bunny Free shipped two audited builds. The page score of 91.00 belongs to ember-dead; this one scored 49.00 under the same v2 audit and is reported here rather than dropped.

A genuine radar minimap with real-time enemy and obstacle tracking

Evaluation breakdown

Where the 91.00 came from: 5 dimensions × 20 points. Each bar is the points awarded; under it is the verified evidence, and the defect that cost it what it lost.

5 pass · 0 partial · 0 failure

Controls & MobilityPass19/20

Verified 3 pickup types, combo to x13, ?wave= jump, working touch controls

No verified defect recorded on this dimension.

Combat Physics & WeaponsPass18/20

Verified 5 cooldown-based fire abilities; dash grants 0.3s i-frames

  • Costs this dimensionInverted knockback mass table
Content & Enemy VarietyPass17/20

Verified 6 enemy types with genuine role separation, not stat sticks

  • Costs this dimensionNo roguelite upgrade layer
Audio & Sound DesignPass19/20

Verified 15 synthesized SFX plus a 142 BPM five-layer music sequencer

  • Costs this dimensionInferno nuke audio is O(n2)
Visual Polish & Game FeelPass18/20

Verified Slow-motion, hit-stop, per-event screen shake, regenerating shield

No verified defect recorded on this dimension.

Bars: ≥16 pass · 10–15 partial pass · <10 failure · source audit 2026-09-26 · build ember-dead

A feature earns points only when it is implemented and reachable — on-screen strings, comments, and dead code score zero. Full scoring rules in Methodology.

Prompt used

What was actually asked. The same text, verbatim and untuned, for every model in the round.

One prompt · 9 models · 11 audited builds

Zombie flamethrower survival game · m-001issued 2026-09-26

“make me a video game where i am killing zombies with fire and all please? a nice wonderfull game i can play for fun okay?”

Space Bunny Free's evaluated result for the shared benchmark prompt.
BenchmarkScoreBuildUpdated
Zombie Flamethrower Showdown91.00ember-dead

Showdown Score v2: strict source-code audit, five dimensions x 20 points. Community vote remains open in the interactive store. Every other benchmark dimension — reasoning, math, knowledge, pricing, throughput — is unmeasured for this build and is shown as such rather than estimated.

Failures found

Most benchmarks hide failures. These EMBER DEAD defects were observed in the source and in play, worst first, and each one is why the score above is not higher.

0 failing1 partial pass2 known issue

    No roguelite upgrade layer

    Partial pass

    No card draft or perk selection, so builds do not change across a run.

    Dimension costed · Content

    Inferno nuke audio is O(n2)

    Known issue

    A full nuke fires ~73 overlapping booms with no voice limiting.

    Dimension costed · Audio

    Inverted knockback mass table

    Known issue

    Heavy enemies get shoved furthest per hit; weight reads backwards.

    Dimension costed · Combat

Severity follows the audit contract: failure = the build cannot do the thing it advertises · partial pass = implemented but wrong · known issue = cosmetic or unreachable. A feature that only appears in a comment, an on-screen string, or unreachable code is not credited anywhere on this page.

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Capability radar

Capability dimensions are Not evaluated for this build.

View radar values as a list
  • ReasoningNot evaluated
  • CodingNot evaluated
  • MathNot evaluated
  • KnowledgeNot evaluated
  • VisionNot evaluated
  • AgenticNot evaluated

Price and speed

0 of 5 measured

Input / 1M tokens
Not measured
Output / 1M tokens
Not measured
Throughput
Not measured
Time to first token
Not measured
Context window
Not measured

Pricing and speed were not measured for these builds. Values will appear here once vendor pricing and throughput runs are published — nothing on this page is filled in from a comparable model.

Score history

1 evaluated round

Rounds evaluated

1

Snapshot

91.00

Round date

Space Bunny Free has one evaluated round. A trend appears here only once a second independent round exists — a line drawn through a single measurement would imply a change that was never measured.

9 models · one prompt

#3Claude Haiku 5.5Claude Relay63.00Play
#6Muse Spark 1.3BDX AI52.00Play

Every model answered the same prompt. Scores are Showdown Score v2, so the numbers are comparable; the leaderboard adds the dimension-level evidence behind them.

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