bdx-ai/deepseek-v4.1-flash · rank 2 of 9
DeepSeek V4.1 Flash
- Provider
- BDX AI
- Family
- DeepSeek
- Released
- Release date not published
- Closed weights
PYRE — Burn the Horde
pyre-burn-hordegenerated 2026-09-18No touch support
Five interlocking fire systems: heat, ignite, contagion, ground pools, death chains
4 verified findings · no touch support · 5 audited dimensions
The live canvas starts when the window reaches your screen and stops when you scroll away.
Showdown Score
80.00/100
ExcellentShowdown Score v2strict source-code audit#2 of 9
Build report
The record this page's number is drawn from: one audited build, one score, and the provenance of both.
Implementation-level audit
- Generated
- 2026-09-18
- Audit method
- Showdown Score v2 · strict source-code audit
- Dimensions
- 5 × 20 pts
- Verified findings
- 4 · 2 failing
- Build id
- pyre-burn-horde
- Evaluator
- local-manual-eval
Suite: Zombie Flamethrower Showdown · round September 2026 · one manual run per model, so intervals are zero-width. Scoring rules, the withdrawn v1 method, and the limits of this round are in Methodology.
Second audited build
INFERNO DEAD
inferno-dead · generated 2026-09-26 · 4 findings
61.00of 100
DeepSeek V4.1 Flash shipped two audited builds. The page score of 80.00 belongs to pyre-burn-horde; this one scored 61.00 under the same v2 audit and is reported here rather than dropped.
Genuinely working touch layer, verified via CDP multi-touch synthesis
Evaluation breakdown
Where the 80.00 came from: 5 dimensions × 20 points. Each bar is the points awarded; under it is the verified evidence, and the defect that cost it what it lost.
4 pass · 1 partial · 0 failure
No capability recorded in the audit's implementation log for this dimension.
- Costs this dimensionZero touch support
Verified Five interlocking fire systems: heat, ignite, contagion, ground pools, death chains
- Costs this dimensionTitan boss has one ability
Verified A real 20-upgrade DOM card draft with rarity weighting and a score-gated reroll
- Costs this dimensionHard softlock after the wave-20 draft
- Costs this dimensionRunner and Brute are stat sticks
Verified Adaptive music sequencer whose tempo tracks live enemy count
No verified defect recorded on this dimension.
No capability recorded in the audit's implementation log for this dimension.
No verified defect recorded on this dimension.
Bars: ≥16 pass · 10–15 partial pass · <10 failure · source audit 2026-09-18 · build pyre-burn-horde
A feature earns points only when it is implemented and reachable — on-screen strings, comments, and dead code score zero. Full scoring rules in Methodology.
Prompt used
What was actually asked. The same text, verbatim and untuned, for every model in the round.
One prompt · 9 models · 11 audited builds
“make me a video game where i am killing zombies with fire and all please? a nice wonderfull game i can play for fun okay?”
| Benchmark | Score | Build | Updated |
|---|---|---|---|
| Zombie Flamethrower Showdown | 80.00 | pyre-burn-horde |
Showdown Score v2: strict source-code audit, five dimensions x 20 points. Community vote remains open in the interactive store. Every other benchmark dimension — reasoning, math, knowledge, pricing, throughput — is unmeasured for this build and is shown as such rather than estimated.
Failures found
Most benchmarks hide failures. These PYRE — Burn the Horde defects were observed in the source and in play, worst first, and each one is why the score above is not higher.
2 failing2 partial pass0 known issue
Hard softlock after the wave-20 draft
Failure
All 20 upgrades are one-shot; the pool empties, zero cards render, and no control path advances the game.
Dimension costed · Content
Zero touch support
Failure
CSS suppresses browser gestures and nothing replaces them, so a phone user gets a frozen, aimless screen.
Dimension costed · Controls
Runner and Brute are stat sticks
Partial pass
Both read the same chaser branch as the Walker; only HP and speed differ.
Dimension costed · Content
Titan boss has one ability
Partial pass
A death explosion. No phases, no radial patterns, no summons.
Dimension costed · Combat
Severity follows the audit contract: failure = the build cannot do the thing it advertises · partial pass = implemented but wrong · known issue = cosmetic or unreachable. A feature that only appears in a comment, an on-screen string, or unreachable code is not credited anywhere on this page.
Capability radar
Capability dimensions are Not evaluated for this build.
View radar values as a list
- ReasoningNot evaluated
- CodingNot evaluated
- MathNot evaluated
- KnowledgeNot evaluated
- VisionNot evaluated
- AgenticNot evaluated
Price and speed
0 of 5 measured
- Input / 1M tokens
- Not measured
- Output / 1M tokens
- Not measured
- Throughput
- Not measured
- Time to first token
- Not measured
- Context window
- Not measured
Pricing and speed were not measured for these builds. Values will appear here once vendor pricing and throughput runs are published — nothing on this page is filled in from a comparable model.
Score history
1 evaluated round
Rounds evaluated
1
Snapshot
80.00
Round date
DeepSeek V4.1 Flash has one evaluated round. A trend appears here only once a second independent round exists — a line drawn through a single measurement would imply a change that was never measured.
Related models
9 models · one prompt
Every model answered the same prompt. Scores are Showdown Score v2, so the numbers are comparable; the leaderboard adds the dimension-level evidence behind them.
Comments
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