bdx-ai/deepseek-v4.1-flash · rank 2 of 9

DeepSeek V4.1 Flash

Provider
BDX AI
Family
DeepSeek
Released
Release date not published
  • Closed weights

PYRE — Burn the Horde

pyre-burn-horde

generated 2026-09-18No touch support

pyre-burn-horde2026-09-18

Five interlocking fire systems: heat, ignite, contagion, ground pools, death chains

4 verified findings · no touch support · 5 audited dimensions

Play build

The live canvas starts when the window reaches your screen and stops when you scroll away.

Showdown Score

80.00/100

ExcellentShowdown Score v2strict source-code audit#2 of 9

Build report

The record this page's number is drawn from: one audited build, one score, and the provenance of both.

Implementation-level audit

Build report · PYRE — Burn the HordeDeepSeek V4.1 Flash · evaluated 2026-09-26
Generated
2026-09-18
Audit method
Showdown Score v2 · strict source-code audit
Dimensions
5 × 20 pts
Verified findings
4 · 2 failing
Build id
pyre-burn-horde
Evaluator
local-manual-eval

Suite: Zombie Flamethrower Showdown · round September 2026 · one manual run per model, so intervals are zero-width. Scoring rules, the withdrawn v1 method, and the limits of this round are in Methodology.

Second audited build

INFERNO DEAD

inferno-dead · generated 2026-09-26 · 4 findings

61.00of 100

DeepSeek V4.1 Flash shipped two audited builds. The page score of 80.00 belongs to pyre-burn-horde; this one scored 61.00 under the same v2 audit and is reported here rather than dropped.

Genuinely working touch layer, verified via CDP multi-touch synthesis

Evaluation breakdown

Where the 80.00 came from: 5 dimensions × 20 points. Each bar is the points awarded; under it is the verified evidence, and the defect that cost it what it lost.

4 pass · 1 partial · 0 failure

Controls & MobilityPass16/20

No capability recorded in the audit's implementation log for this dimension.

  • Costs this dimensionZero touch support
Combat Physics & WeaponsPass17/20

Verified Five interlocking fire systems: heat, ignite, contagion, ground pools, death chains

  • Costs this dimensionTitan boss has one ability
Content & Enemy VarietyPartial pass14/20

Verified A real 20-upgrade DOM card draft with rarity weighting and a score-gated reroll

  • Costs this dimensionHard softlock after the wave-20 draft
  • Costs this dimensionRunner and Brute are stat sticks
Audio & Sound DesignPass17/20

Verified Adaptive music sequencer whose tempo tracks live enemy count

No verified defect recorded on this dimension.

Visual Polish & Game FeelPass16/20

No capability recorded in the audit's implementation log for this dimension.

No verified defect recorded on this dimension.

Bars: ≥16 pass · 10–15 partial pass · <10 failure · source audit 2026-09-18 · build pyre-burn-horde

A feature earns points only when it is implemented and reachable — on-screen strings, comments, and dead code score zero. Full scoring rules in Methodology.

Prompt used

What was actually asked. The same text, verbatim and untuned, for every model in the round.

One prompt · 9 models · 11 audited builds

Zombie flamethrower survival game · m-001issued 2026-09-26

“make me a video game where i am killing zombies with fire and all please? a nice wonderfull game i can play for fun okay?”

DeepSeek V4.1 Flash's evaluated result for the shared benchmark prompt.
BenchmarkScoreBuildUpdated
Zombie Flamethrower Showdown80.00pyre-burn-horde

Showdown Score v2: strict source-code audit, five dimensions x 20 points. Community vote remains open in the interactive store. Every other benchmark dimension — reasoning, math, knowledge, pricing, throughput — is unmeasured for this build and is shown as such rather than estimated.

Failures found

Most benchmarks hide failures. These PYRE — Burn the Horde defects were observed in the source and in play, worst first, and each one is why the score above is not higher.

2 failing2 partial pass0 known issue

    Hard softlock after the wave-20 draft

    Failure

    All 20 upgrades are one-shot; the pool empties, zero cards render, and no control path advances the game.

    Dimension costed · Content

    Zero touch support

    Failure

    CSS suppresses browser gestures and nothing replaces them, so a phone user gets a frozen, aimless screen.

    Dimension costed · Controls

    Runner and Brute are stat sticks

    Partial pass

    Both read the same chaser branch as the Walker; only HP and speed differ.

    Dimension costed · Content

    Titan boss has one ability

    Partial pass

    A death explosion. No phases, no radial patterns, no summons.

    Dimension costed · Combat

Severity follows the audit contract: failure = the build cannot do the thing it advertises · partial pass = implemented but wrong · known issue = cosmetic or unreachable. A feature that only appears in a comment, an on-screen string, or unreachable code is not credited anywhere on this page.

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Capability radar

Capability dimensions are Not evaluated for this build.

View radar values as a list
  • ReasoningNot evaluated
  • CodingNot evaluated
  • MathNot evaluated
  • KnowledgeNot evaluated
  • VisionNot evaluated
  • AgenticNot evaluated

Price and speed

0 of 5 measured

Input / 1M tokens
Not measured
Output / 1M tokens
Not measured
Throughput
Not measured
Time to first token
Not measured
Context window
Not measured

Pricing and speed were not measured for these builds. Values will appear here once vendor pricing and throughput runs are published — nothing on this page is filled in from a comparable model.

Score history

1 evaluated round

Rounds evaluated

1

Snapshot

80.00

Round date

DeepSeek V4.1 Flash has one evaluated round. A trend appears here only once a second independent round exists — a line drawn through a single measurement would imply a change that was never measured.

9 models · one prompt

#3Claude Haiku 5.5Claude Relay63.00Play
#6Muse Spark 1.3BDX AI52.00Play

Every model answered the same prompt. Scores are Showdown Score v2, so the numbers are comparable; the leaderboard adds the dimension-level evidence behind them.

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