bdx-ai/gpt-5.6-luna · rank 4 of 9
GPT Luna 5.6
- Provider
- BDX AI
- Family
- GPT Luna
- Released
- Release date not published
- Closed weights
Firebreak: Night Shift
firebreak-night-shiftgenerated 2026-09-18Touch ready
4 enemy types with real behavioural divergence read inside the AI
4 verified findings · touch ready · 5 audited dimensions
The live canvas starts when the window reaches your screen and stops when you scroll away.
Showdown Score
62.00/100
CapableShowdown Score v2strict source-code audit#4 of 9
Build report
The record this page's number is drawn from: one audited build, one score, and the provenance of both.
Implementation-level audit
- Generated
- 2026-09-18
- Audit method
- Showdown Score v2 · strict source-code audit
- Dimensions
- 5 × 20 pts
- Verified findings
- 4 · 2 failing
- Build id
- firebreak-night-shift
- Evaluator
- local-manual-eval
Suite: Zombie Flamethrower Showdown · round September 2026 · one manual run per model, so intervals are zero-width. Scoring rules, the withdrawn v1 method, and the limits of this round are in Methodology.
Evaluation breakdown
Where the 62.00 came from: 5 dimensions × 20 points. Each bar is the points awarded; under it is the verified evidence, and the defect that cost it what it lost.
0 pass · 5 partial · 0 failure
Verified Working pointer-event touch layer with virtual sticks
- Costs this dimensionUltimate unreachable on touch
Verified Fire contagion that actually transfers burn to neighbours
No verified defect recorded on this dimension.
Verified 4 enemy types with real behavioural divergence read inside the AI
No verified defect recorded on this dimension.
Verified Zero dead sound effects and correct autoplay gating
- Costs this dimensionNo boss, no music
No capability recorded in the audit's implementation log for this dimension.
- Costs this dimensionReachable pause hang
- Costs this dimensionScorch decals do nothing
Bars: ≥16 pass · 10–15 partial pass · <10 failure · source audit 2026-09-18 · build firebreak-night-shift
A feature earns points only when it is implemented and reachable — on-screen strings, comments, and dead code score zero. Full scoring rules in Methodology.
Prompt used
What was actually asked. The same text, verbatim and untuned, for every model in the round.
One prompt · 9 models · 11 audited builds
“make me a video game where i am killing zombies with fire and all please? a nice wonderfull game i can play for fun okay?”
| Benchmark | Score | Build | Updated |
|---|---|---|---|
| Zombie Flamethrower Showdown | 62.00 | firebreak-night-shift |
Showdown Score v2: strict source-code audit, five dimensions x 20 points. Community vote remains open in the interactive store. Every other benchmark dimension — reasoning, math, knowledge, pricing, throughput — is unmeasured for this build and is shown as such rather than estimated.
Failures found
Most benchmarks hide failures. These Firebreak: Night Shift defects were observed in the source and in play, worst first, and each one is why the score above is not higher.
2 failing1 partial pass1 known issue
Reachable pause hang
Failure
Particles keep emitting while paused with no consumer, so resuming can process 1.6B element moves and freeze the tab.
Dimension costed · Polish
Ultimate unreachable on touch
Failure
Dash, Solar Burst and pause have no touch binding, so a phone player cannot use them.
Dimension costed · Controls
No boss, no music
Partial pass
Difficulty escalates purely by numbers; there is no background track.
Dimension costed · Audio
Scorch decals do nothing
Known issue
They look like burning ground but carry zero collision or damage code.
Dimension costed · Polish
Severity follows the audit contract: failure = the build cannot do the thing it advertises · partial pass = implemented but wrong · known issue = cosmetic or unreachable. A feature that only appears in a comment, an on-screen string, or unreachable code is not credited anywhere on this page.
Capability radar
Capability dimensions are Not evaluated for this build.
View radar values as a list
- ReasoningNot evaluated
- CodingNot evaluated
- MathNot evaluated
- KnowledgeNot evaluated
- VisionNot evaluated
- AgenticNot evaluated
Price and speed
0 of 5 measured
- Input / 1M tokens
- Not measured
- Output / 1M tokens
- Not measured
- Throughput
- Not measured
- Time to first token
- Not measured
- Context window
- Not measured
Pricing and speed were not measured for these builds. Values will appear here once vendor pricing and throughput runs are published — nothing on this page is filled in from a comparable model.
Score history
1 evaluated round
Rounds evaluated
1
Snapshot
62.00
Round date
GPT Luna 5.6 has one evaluated round. A trend appears here only once a second independent round exists — a line drawn through a single measurement would imply a change that was never measured.
Related models
9 models · one prompt
Every model answered the same prompt. Scores are Showdown Score v2, so the numbers are comparable; the leaderboard adds the dimension-level evidence behind them.
Comments
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