bdx-ai/gpt-5.6-luna · rank 4 of 9

GPT Luna 5.6

Provider
BDX AI
Family
GPT Luna
Released
Release date not published
  • Closed weights

Firebreak: Night Shift

firebreak-night-shift

generated 2026-09-18Touch ready

firebreak-night-shift2026-09-18

4 enemy types with real behavioural divergence read inside the AI

4 verified findings · touch ready · 5 audited dimensions

Play build

The live canvas starts when the window reaches your screen and stops when you scroll away.

Showdown Score

62.00/100

CapableShowdown Score v2strict source-code audit#4 of 9

Build report

The record this page's number is drawn from: one audited build, one score, and the provenance of both.

Implementation-level audit

Build report · Firebreak: Night ShiftGPT Luna 5.6 · evaluated 2026-09-26
Generated
2026-09-18
Audit method
Showdown Score v2 · strict source-code audit
Dimensions
5 × 20 pts
Verified findings
4 · 2 failing
Build id
firebreak-night-shift
Evaluator
local-manual-eval

Suite: Zombie Flamethrower Showdown · round September 2026 · one manual run per model, so intervals are zero-width. Scoring rules, the withdrawn v1 method, and the limits of this round are in Methodology.

Evaluation breakdown

Where the 62.00 came from: 5 dimensions × 20 points. Each bar is the points awarded; under it is the verified evidence, and the defect that cost it what it lost.

0 pass · 5 partial · 0 failure

Controls & MobilityPartial pass15/20

Verified Working pointer-event touch layer with virtual sticks

  • Costs this dimensionUltimate unreachable on touch
Combat Physics & WeaponsPartial pass13/20

Verified Fire contagion that actually transfers burn to neighbours

No verified defect recorded on this dimension.

Content & Enemy VarietyPartial pass11/20

Verified 4 enemy types with real behavioural divergence read inside the AI

No verified defect recorded on this dimension.

Audio & Sound DesignPartial pass12/20

Verified Zero dead sound effects and correct autoplay gating

  • Costs this dimensionNo boss, no music
Visual Polish & Game FeelPartial pass11/20

No capability recorded in the audit's implementation log for this dimension.

  • Costs this dimensionReachable pause hang
  • Costs this dimensionScorch decals do nothing

Bars: ≥16 pass · 10–15 partial pass · <10 failure · source audit 2026-09-18 · build firebreak-night-shift

A feature earns points only when it is implemented and reachable — on-screen strings, comments, and dead code score zero. Full scoring rules in Methodology.

Prompt used

What was actually asked. The same text, verbatim and untuned, for every model in the round.

One prompt · 9 models · 11 audited builds

Zombie flamethrower survival game · m-001issued 2026-09-26

“make me a video game where i am killing zombies with fire and all please? a nice wonderfull game i can play for fun okay?”

GPT Luna 5.6's evaluated result for the shared benchmark prompt.
BenchmarkScoreBuildUpdated
Zombie Flamethrower Showdown62.00firebreak-night-shift

Showdown Score v2: strict source-code audit, five dimensions x 20 points. Community vote remains open in the interactive store. Every other benchmark dimension — reasoning, math, knowledge, pricing, throughput — is unmeasured for this build and is shown as such rather than estimated.

Failures found

Most benchmarks hide failures. These Firebreak: Night Shift defects were observed in the source and in play, worst first, and each one is why the score above is not higher.

2 failing1 partial pass1 known issue

    Reachable pause hang

    Failure

    Particles keep emitting while paused with no consumer, so resuming can process 1.6B element moves and freeze the tab.

    Dimension costed · Polish

    Ultimate unreachable on touch

    Failure

    Dash, Solar Burst and pause have no touch binding, so a phone player cannot use them.

    Dimension costed · Controls

    No boss, no music

    Partial pass

    Difficulty escalates purely by numbers; there is no background track.

    Dimension costed · Audio

    Scorch decals do nothing

    Known issue

    They look like burning ground but carry zero collision or damage code.

    Dimension costed · Polish

Severity follows the audit contract: failure = the build cannot do the thing it advertises · partial pass = implemented but wrong · known issue = cosmetic or unreachable. A feature that only appears in a comment, an on-screen string, or unreachable code is not credited anywhere on this page.

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Capability radar

Capability dimensions are Not evaluated for this build.

View radar values as a list
  • ReasoningNot evaluated
  • CodingNot evaluated
  • MathNot evaluated
  • KnowledgeNot evaluated
  • VisionNot evaluated
  • AgenticNot evaluated

Price and speed

0 of 5 measured

Input / 1M tokens
Not measured
Output / 1M tokens
Not measured
Throughput
Not measured
Time to first token
Not measured
Context window
Not measured

Pricing and speed were not measured for these builds. Values will appear here once vendor pricing and throughput runs are published — nothing on this page is filled in from a comparable model.

Score history

1 evaluated round

Rounds evaluated

1

Snapshot

62.00

Round date

GPT Luna 5.6 has one evaluated round. A trend appears here only once a second independent round exists — a line drawn through a single measurement would imply a change that was never measured.

9 models · one prompt

#3Claude Haiku 5.5Claude Relay63.00Play
#6Muse Spark 1.3BDX AI52.00Play

Every model answered the same prompt. Scores are Showdown Score v2, so the numbers are comparable; the leaderboard adds the dimension-level evidence behind them.

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