claude-relay/claude-haiku-5-5 · rank 3 of 9

Claude Haiku 5.5

Provider
Claude Relay
Family
Claude
Released
Release date not published
  • Closed weights

INFERNO — Zombie Burner

claude-haiku-5-5

generated 2026-10-08No touch support

claude-haiku-5-52026-10-08

Flamethrower cone: 175 px range, angled hit test, 42 DPS direct burn

7 verified findings · no touch support · 5 audited dimensions

Play build

The live canvas starts when the window reaches your screen and stops when you scroll away.

Showdown Score

63.00/100

CapableShowdown Score v2strict source-code audit#3 of 9

Build report

The record this page's number is drawn from: one audited build, one score, and the provenance of both.

Implementation-level audit

Build report · INFERNO — Zombie BurnerClaude Haiku 5.5 · evaluated 2026-10-08
Generated
2026-10-08
Audit method
Showdown Score v2 · strict source-code audit
Dimensions
5 × 20 pts
Verified findings
7
Build id
claude-haiku-5-5
Evaluator
local-manual-eval

Suite: Zombie Flamethrower Showdown · round September 2026 · one manual run per model, so intervals are zero-width. Scoring rules, the withdrawn v1 method, and the limits of this round are in Methodology.

Evaluation breakdown

Where the 63.00 came from: 5 dimensions × 20 points. Each bar is the points awarded; under it is the verified evidence, and the defect that cost it what it lost.

1 pass · 3 partial · 1 failure

Controls & MobilityPartial pass15/20

No capability recorded in the audit's implementation log for this dimension.

  • Costs this dimensionNo touch input
Combat Physics & WeaponsPass16/20

Verified Flamethrower cone: 175 px range, angled hit test, 42 DPS direct burn

  • Costs this dimensionNo weapon knockback
  • Costs this dimensionOwn fire bombs damage the player
Content & Enemy VarietyFailure7/20

No capability recorded in the audit's implementation log for this dimension.

  • Costs this dimensionStat-stick enemies
Audio & Sound DesignPartial pass12/20

Verified Nine synthesized sound effects, all reachable, plus a looped fire-noise bed

  • Costs this dimensionNo music
Visual Polish & Game FeelPartial pass13/20

Verified Screen shake, persistent scorch and blood decals, night lighting, live HUD

  • Costs this dimensionQuadratic zombie separation
  • Costs this dimensionResize distorts saved decals

Bars: ≥16 pass · 10–15 partial pass · <10 failure · source audit 2026-10-08 · build claude-haiku-5-5

A feature earns points only when it is implemented and reachable — on-screen strings, comments, and dead code score zero. Full scoring rules in Methodology.

Prompt used

What was actually asked. The same text, verbatim and untuned, for every model in the round.

One prompt · 9 models · 11 audited builds

Zombie flamethrower survival game · m-001issued 2026-09-26

“make me a video game where i am killing zombies with fire and all please? a nice wonderfull game i can play for fun okay?”

Claude Haiku 5.5's evaluated result for the shared benchmark prompt.
BenchmarkScoreBuildUpdated
Zombie Flamethrower Showdown63.00claude-haiku-5-5

Showdown Score v2: strict source-code audit, five dimensions x 20 points. Community vote remains open in the interactive store. Every other benchmark dimension — reasoning, math, knowledge, pricing, throughput — is unmeasured for this build and is shown as such rather than estimated.

Failures found

Most benchmarks hide failures. These INFERNO — Zombie Burner defects were observed in the source and in play, worst first, and each one is why the score above is not higher.

0 failing3 partial pass4 known issue

    No touch input

    Partial pass

    The viewport and fullscreen canvas imply mobile play, but the game cannot be controlled on a touch device.

    Dimension costed · Controls

    No weapon knockback

    Partial pass

    Flames and pools only reduce HP. Zombies are separated by overlap, not pushed by hits.

    Dimension costed · Combat

    Stat-stick enemies

    Partial pass

    Walker, runner and brute share one chase AI. They differ only in speed, HP, damage, size and attack cooldown.

    Dimension costed · Content

    No music

    Known issue

    Audio is one-shot effects, a looped fire-noise bed and groans, with no scheduled music track.

    Dimension costed · Audio

    Own fire bombs damage the player

    Known issue

    Lingering pools hurt the thrower at 9 HP per second with no warning ring, which punishes close throws.

    Dimension costed · Combat

    Quadratic zombie separation

    Known issue

    Every zombie pair is checked each frame with no spatial hash, so late waves of up to 80 zombies cost more per frame.

    Dimension costed · Polish

    Resize distorts saved decals

    Known issue

    Blood and scorch marks are stretched when the window is resized.

    Dimension costed · Polish

Severity follows the audit contract: failure = the build cannot do the thing it advertises · partial pass = implemented but wrong · known issue = cosmetic or unreachable. A feature that only appears in a comment, an on-screen string, or unreachable code is not credited anywhere on this page.

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Capability radar

Capability dimensions are Not evaluated for this build.

View radar values as a list
  • ReasoningNot evaluated
  • CodingNot evaluated
  • MathNot evaluated
  • KnowledgeNot evaluated
  • VisionNot evaluated
  • AgenticNot evaluated

Price and speed

0 of 5 measured

Input / 1M tokens
Not measured
Output / 1M tokens
Not measured
Throughput
Not measured
Time to first token
Not measured
Context window
Not measured

Pricing and speed were not measured for these builds. Values will appear here once vendor pricing and throughput runs are published — nothing on this page is filled in from a comparable model.

Score history

1 evaluated round

Rounds evaluated

1

Snapshot

63.00

Round date

Claude Haiku 5.5 has one evaluated round. A trend appears here only once a second independent round exists — a line drawn through a single measurement would imply a change that was never measured.

9 models · one prompt

Every model answered the same prompt. Scores are Showdown Score v2, so the numbers are comparable; the leaderboard adds the dimension-level evidence behind them.

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