bdx-ai/gpt-6-luna · rank 7 of 9
GPT Luna 6
- Provider
- BDX AI
- Family
- GPT Luna
- Released
- Release date not published
- Closed weights
Emberfall
emberfallgenerated 2026-09-22Touch ready
Real continuous cone with a correctly wrapped angle helper
4 verified findings · touch ready · 5 audited dimensions
The live canvas starts when the window reaches your screen and stops when you scroll away.
Showdown Score
51.00/100
DevelopingShowdown Score v2strict source-code audit#7 of 9
Build report
The record this page's number is drawn from: one audited build, one score, and the provenance of both.
Implementation-level audit
- Generated
- 2026-09-22
- Audit method
- Showdown Score v2 · strict source-code audit
- Dimensions
- 5 × 20 pts
- Verified findings
- 4 · 1 failing
- Build id
- emberfall
- Evaluator
- local-manual-eval
Suite: Zombie Flamethrower Showdown · round September 2026 · one manual run per model, so intervals are zero-width. Scoring rules, the withdrawn v1 method, and the limits of this round are in Methodology.
Evaluation breakdown
Where the 51.00 came from: 5 dimensions × 20 points. Each bar is the points awarded; under it is the verified evidence, and the defect that cost it what it lost.
0 pass · 3 partial · 2 failure
Verified Fully working pointer-event touch layer with setPointerCapture
No verified defect recorded on this dimension.
Verified Real continuous cone with a correctly wrapped angle helper
No verified defect recorded on this dimension.
No capability recorded in the audit's implementation log for this dimension.
- Costs this dimensionOne enemy archetype
- Costs this dimensionNo boss, no combo, no music
No capability recorded in the audit's implementation log for this dimension.
No verified defect recorded on this dimension.
No capability recorded in the audit's implementation log for this dimension.
- Costs this dimensionNo additive compositing at all
- Costs this dimensionFlame keeps animating while paused
Bars: ≥16 pass · 10–15 partial pass · <10 failure · source audit 2026-09-22 · build emberfall
A feature earns points only when it is implemented and reachable — on-screen strings, comments, and dead code score zero. Full scoring rules in Methodology.
Prompt used
What was actually asked. The same text, verbatim and untuned, for every model in the round.
One prompt · 9 models · 11 audited builds
“make me a video game where i am killing zombies with fire and all please? a nice wonderfull game i can play for fun okay?”
| Benchmark | Score | Build | Updated |
|---|---|---|---|
| Zombie Flamethrower Showdown | 51.00 | emberfall |
Showdown Score v2: strict source-code audit, five dimensions x 20 points. Community vote remains open in the interactive store. Every other benchmark dimension — reasoning, math, knowledge, pricing, throughput — is unmeasured for this build and is shown as such rather than estimated.
Failures found
Most benchmarks hide failures. These Emberfall defects were observed in the source and in play, worst first, and each one is why the score above is not higher.
1 failing3 partial pass0 known issue
One enemy archetype
Failure
A single Zombie class with a size slider and no type field or AI branch.
Dimension costed · Content
Flame keeps animating while paused
Partial pass
togglePause clears firing but not the keys set, so a held Space burns behind the pause overlay.
Dimension costed · Polish
No additive compositing at all
Partial pass
globalCompositeOperation is zero, so the flame cannot glow and ground fire never illuminates anything standing in it.
Dimension costed · Polish
No boss, no combo, no music
Partial pass
One pickup kind, and the pickups kind field is never read.
Dimension costed · Content
Severity follows the audit contract: failure = the build cannot do the thing it advertises · partial pass = implemented but wrong · known issue = cosmetic or unreachable. A feature that only appears in a comment, an on-screen string, or unreachable code is not credited anywhere on this page.
Capability radar
Capability dimensions are Not evaluated for this build.
View radar values as a list
- ReasoningNot evaluated
- CodingNot evaluated
- MathNot evaluated
- KnowledgeNot evaluated
- VisionNot evaluated
- AgenticNot evaluated
Price and speed
0 of 5 measured
- Input / 1M tokens
- Not measured
- Output / 1M tokens
- Not measured
- Throughput
- Not measured
- Time to first token
- Not measured
- Context window
- Not measured
Pricing and speed were not measured for these builds. Values will appear here once vendor pricing and throughput runs are published — nothing on this page is filled in from a comparable model.
Score history
1 evaluated round
Rounds evaluated
1
Snapshot
51.00
Round date
GPT Luna 6 has one evaluated round. A trend appears here only once a second independent round exists — a line drawn through a single measurement would imply a change that was never measured.
Related models
9 models · one prompt
Every model answered the same prompt. Scores are Showdown Score v2, so the numbers are comparable; the leaderboard adds the dimension-level evidence behind them.
Comments
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