bdx-ai/gemini-pro-agent · rank 9 of 9

Gemini Pro Agent

Provider
BDX AI
Family
Gemini Pro
Released
Release date not published
  • Vision
  • Tools
  • Multimodal
  • Closed weights

Zombie Fire Survival

zombie-fire-survival

generated 2026-09-25No touch support

zombie-fire-survival2026-09-25

A well-tuned burn DoT with four secondary channels: slow, char, smoke, recolour

5 verified findings · no touch support · 5 audited dimensions

Play build

The live canvas starts when the window reaches your screen and stops when you scroll away.

Showdown Score

24.00/100

EmergingShowdown Score v2strict source-code audit#9 of 9

Build report

The record this page's number is drawn from: one audited build, one score, and the provenance of both.

Implementation-level audit

Build report · Zombie Fire SurvivalGemini Pro Agent · evaluated 2026-09-26
Generated
2026-09-25
Audit method
Showdown Score v2 · strict source-code audit
Dimensions
5 × 20 pts
Verified findings
5 · 4 failing
Build id
zombie-fire-survival
Evaluator
local-manual-eval

Suite: Zombie Flamethrower Showdown · round September 2026 · one manual run per model, so intervals are zero-width. Scoring rules, the withdrawn v1 method, and the limits of this round are in Methodology.

Evaluation breakdown

Where the 24.00 came from: 5 dimensions × 20 points. Each bar is the points awarded; under it is the verified evidence, and the defect that cost it what it lost.

0 pass · 1 partial · 4 failure

Controls & MobilityPartial pass11/20

Verified Correct diagonal normalization and edge clamping on dual WASD + arrows

No verified defect recorded on this dimension.

Combat Physics & WeaponsFailure6/20

Verified A well-tuned burn DoT with four secondary channels: slow, char, smoke, recolour

  • Costs this dimensionA flamethrower game with no fuel economy
  • Costs this dimensionThe burn DoT can never kill
Content & Enemy VarietyFailure2/20

No capability recorded in the audit's implementation log for this dimension.

  • Costs this dimensionOne enemy, zero progression
Audio & Sound DesignFailure0/20

No capability recorded in the audit's implementation log for this dimension.

  • Costs this dimensionAbsolute zero audio
Visual Polish & Game FeelFailure5/20

No capability recorded in the audit's implementation log for this dimension.

  • Costs this dimensionThe score label contradicts its own value

Bars: ≥16 pass · 10–15 partial pass · <10 failure · source audit 2026-09-25 · build zombie-fire-survival

A feature earns points only when it is implemented and reachable — on-screen strings, comments, and dead code score zero. Full scoring rules in Methodology.

Prompt used

What was actually asked. The same text, verbatim and untuned, for every model in the round.

One prompt · 9 models · 11 audited builds

Zombie flamethrower survival game · m-001issued 2026-09-26

“make me a video game where i am killing zombies with fire and all please? a nice wonderfull game i can play for fun okay?”

Gemini Pro Agent's evaluated result for the shared benchmark prompt.
BenchmarkScoreBuildUpdated
Zombie Flamethrower Showdown24.00zombie-fire-survival

Showdown Score v2: strict source-code audit, five dimensions x 20 points. Community vote remains open in the interactive store. Every other benchmark dimension — reasoning, math, knowledge, pricing, throughput — is unmeasured for this build and is shown as such rather than estimated.

Failures found

Most benchmarks hide failures. These Zombie Fire Survival defects were observed in the source and in play, worst first, and each one is why the score above is not higher.

4 failing1 partial pass0 known issue

    A flamethrower game with no fuel economy

    Failure

    The heat value is cosmetic and only scales a glow; no overheat, vent, lockout or cooldown exists.

    Dimension costed · Combat

    Absolute zero audio

    Failure

    6/6 probes empty and 0 AudioContext constructions at runtime. The game is completely silent.

    Dimension costed · Audio

    One enemy, zero progression

    Failure

    No boss, waves, pickups, combo, upgrades or persistence. A score attack lasting about a minute.

    Dimension costed · Content

    The burn DoT can never kill

    Failure

    Health decrements with no death check in the update path, producing immortal unscored zombies.

    Dimension costed · Combat

    The score label contradicts its own value

    Partial pass

    The HUD reads Zombies Burned but increments by zombie radius, so it can never equal the kill count.

    Dimension costed · Polish

Severity follows the audit contract: failure = the build cannot do the thing it advertises · partial pass = implemented but wrong · known issue = cosmetic or unreachable. A feature that only appears in a comment, an on-screen string, or unreachable code is not credited anywhere on this page.

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Capability radar

Capability dimensions are Not evaluated for this build.

View radar values as a list
  • ReasoningNot evaluated
  • CodingNot evaluated
  • MathNot evaluated
  • KnowledgeNot evaluated
  • VisionNot evaluated
  • AgenticNot evaluated

Price and speed

1 of 5 measured

Input / 1M tokens
Not measured
Output / 1M tokens
Not measured
Throughput
Not measured
Time to first token
Not measured
Context window
1.0M

Pricing and speed were not measured for these builds. Values will appear here once vendor pricing and throughput runs are published — nothing on this page is filled in from a comparable model.

Score history

1 evaluated round

Rounds evaluated

1

Snapshot

24.00

Round date

Gemini Pro Agent has one evaluated round. A trend appears here only once a second independent round exists — a line drawn through a single measurement would imply a change that was never measured.

9 models · one prompt

#3Claude Haiku 5.5Claude Relay63.00Play
#6Muse Spark 1.3BDX AI52.00Play

Every model answered the same prompt. Scores are Showdown Score v2, so the numbers are comparable; the leaderboard adds the dimension-level evidence behind them.

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