bdx-ai/gpt-6-sol · rank 5 of 9

GPT 6 Sol

Provider
BDX AI
Family
GPT Sol
Released
Release date not published
  • Closed weights

Cinderline

cinderline

generated 2026-09-22Touch ready

cinderline2026-09-22

Proven continuous flame cone, measured 16.5 to 27.8 degrees with range

4 verified findings · touch ready · 5 audited dimensions

Play build

The live canvas starts when the window reaches your screen and stops when you scroll away.

Showdown Score

58.00/100

DevelopingShowdown Score v2strict source-code audit#5 of 9

Build report

The record this page's number is drawn from: one audited build, one score, and the provenance of both.

Implementation-level audit

Build report · CinderlineGPT 6 Sol · evaluated 2026-09-26
Generated
2026-09-22
Audit method
Showdown Score v2 · strict source-code audit
Dimensions
5 × 20 pts
Verified findings
4 · 2 failing
Build id
cinderline
Evaluator
local-manual-eval

Suite: Zombie Flamethrower Showdown · round September 2026 · one manual run per model, so intervals are zero-width. Scoring rules, the withdrawn v1 method, and the limits of this round are in Methodology.

Evaluation breakdown

Where the 58.00 came from: 5 dimensions × 20 points. Each bar is the points awarded; under it is the verified evidence, and the defect that cost it what it lost.

0 pass · 4 partial · 1 failure

Controls & MobilityPartial pass15/20

Verified Touch layer verified end to end: virtual stick plus autofire

  • Costs this dimensionTouch input lockout after restart
Combat Physics & WeaponsPartial pass11/20

Verified Proven continuous flame cone, measured 16.5 to 27.8 degrees with range

  • Costs this dimensionKnockback entirely absent
Content & Enemy VarietyFailure9/20

No capability recorded in the audit's implementation log for this dimension.

  • Costs this dimensionNo boss, no upgrades, no music
Audio & Sound DesignPartial pass11/20

No capability recorded in the audit's implementation log for this dimension.

No verified defect recorded on this dimension.

Visual Polish & Game FeelPartial pass12/20

Verified Functional combo multiplier that genuinely climbs

  • Costs this dimensionHit flash saturates to solid white

Bars: ≥16 pass · 10–15 partial pass · <10 failure · source audit 2026-09-22 · build cinderline

A feature earns points only when it is implemented and reachable — on-screen strings, comments, and dead code score zero. Full scoring rules in Methodology.

Prompt used

What was actually asked. The same text, verbatim and untuned, for every model in the round.

One prompt · 9 models · 11 audited builds

Zombie flamethrower survival game · m-001issued 2026-09-26

“make me a video game where i am killing zombies with fire and all please? a nice wonderfull game i can play for fun okay?”

GPT 6 Sol's evaluated result for the shared benchmark prompt.
BenchmarkScoreBuildUpdated
Zombie Flamethrower Showdown58.00cinderline

Showdown Score v2: strict source-code audit, five dimensions x 20 points. Community vote remains open in the interactive store. Every other benchmark dimension — reasoning, math, knowledge, pricing, throughput — is unmeasured for this build and is shown as such rather than estimated.

Failures found

Most benchmarks hide failures. These Cinderline defects were observed in the source and in play, worst first, and each one is why the score above is not higher.

2 failing2 partial pass0 known issue

    Knockback entirely absent

    Failure

    Enemies have no velocity field, so the firebomb — the only impact weapon — deals zero push.

    Dimension costed · Combat

    Touch input lockout after restart

    Failure

    reset() leaves stale pointer ids, so both virtual sticks are dead for the rest of the session.

    Dimension costed · Controls

    Hit flash saturates to solid white

    Partial pass

    The cone re-applies the 130ms flash every frame, so a burning enemy is permanently white and the impact signal is destroyed.

    Dimension costed · Polish

    No boss, no upgrades, no music

    Partial pass

    Three reskinned stat sticks and numeric wave scaling only.

    Dimension costed · Content

Severity follows the audit contract: failure = the build cannot do the thing it advertises · partial pass = implemented but wrong · known issue = cosmetic or unreachable. A feature that only appears in a comment, an on-screen string, or unreachable code is not credited anywhere on this page.

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Capability radar

Capability dimensions are Not evaluated for this build.

View radar values as a list
  • ReasoningNot evaluated
  • CodingNot evaluated
  • MathNot evaluated
  • KnowledgeNot evaluated
  • VisionNot evaluated
  • AgenticNot evaluated

Price and speed

0 of 5 measured

Input / 1M tokens
Not measured
Output / 1M tokens
Not measured
Throughput
Not measured
Time to first token
Not measured
Context window
Not measured

Pricing and speed were not measured for these builds. Values will appear here once vendor pricing and throughput runs are published — nothing on this page is filled in from a comparable model.

Score history

1 evaluated round

Rounds evaluated

1

Snapshot

58.00

Round date

GPT 6 Sol has one evaluated round. A trend appears here only once a second independent round exists — a line drawn through a single measurement would imply a change that was never measured.

9 models · one prompt

#3Claude Haiku 5.5Claude Relay63.00Play
#6Muse Spark 1.3BDX AI52.00Play

Every model answered the same prompt. Scores are Showdown Score v2, so the numbers are comparable; the leaderboard adds the dimension-level evidence behind them.

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