bdx-ai/go-muse-spark-1.3-contributor · rank 6 of 9
Muse Spark 1.3
- Provider
- BDX AI
- Family
- Spark
- Released
- Release date not published
- Closed weights
PYRO vs ZOMBIES
pyro-vs-zombiesgenerated 2026-09-17Touch ready
Real contagion cascades plus tank death explosions and 12% chain reactions
4 verified findings · touch ready · 5 audited dimensions
The live canvas starts when the window reaches your screen and stops when you scroll away.
Showdown Score
52.00/100
DevelopingShowdown Score v2strict source-code audit#6 of 9
Build report
The record this page's number is drawn from: one audited build, one score, and the provenance of both.
Implementation-level audit
- Generated
- 2026-09-17
- Audit method
- Showdown Score v2 · strict source-code audit
- Dimensions
- 5 × 20 pts
- Verified findings
- 4 · 1 failing
- Build id
- pyro-vs-zombies
- Evaluator
- local-manual-eval
Suite: Zombie Flamethrower Showdown · round September 2026 · one manual run per model, so intervals are zero-width. Scoring rules, the withdrawn v1 method, and the limits of this round are in Methodology.
Evaluation breakdown
Where the 52.00 came from: 5 dimensions × 20 points. Each bar is the points awarded; under it is the verified evidence, and the defect that cost it what it lost.
0 pass · 3 partial · 2 failure
No capability recorded in the audit's implementation log for this dimension.
- Costs this dimensiontouchcancel leaves the flamethrower latched
- Costs this dimensionOne finger can never fire or aim
Verified Real contagion cascades plus tank death explosions and 12% chain reactions
No verified defect recorded on this dimension.
No capability recorded in the audit's implementation log for this dimension.
- Costs this dimensionNo boss, no combo, no upgrades
Verified 238 lines of JS in one IIFE with zero globals and zero dead SFX
- Costs this dimensionPausing mid-burst leaves the roar droning
No capability recorded in the audit's implementation log for this dimension.
No verified defect recorded on this dimension.
Bars: ≥16 pass · 10–15 partial pass · <10 failure · source audit 2026-09-17 · build pyro-vs-zombies
A feature earns points only when it is implemented and reachable — on-screen strings, comments, and dead code score zero. Full scoring rules in Methodology.
Prompt used
What was actually asked. The same text, verbatim and untuned, for every model in the round.
One prompt · 9 models · 11 audited builds
“make me a video game where i am killing zombies with fire and all please? a nice wonderfull game i can play for fun okay?”
| Benchmark | Score | Build | Updated |
|---|---|---|---|
| Zombie Flamethrower Showdown | 52.00 | pyro-vs-zombies |
Showdown Score v2: strict source-code audit, five dimensions x 20 points. Community vote remains open in the interactive store. Every other benchmark dimension — reasoning, math, knowledge, pricing, throughput — is unmeasured for this build and is shown as such rather than estimated.
Failures found
Most benchmarks hide failures. These PYRO vs ZOMBIES defects were observed in the source and in play, worst first, and each one is why the score above is not higher.
1 failing3 partial pass0 known issue
touchcancel leaves the flamethrower latched
Failure
Verified 24 fuel burned with no finger on screen, unrecoverable without a reload.
Dimension costed · Controls
No boss, no combo, no upgrades
Partial pass
Score is a flat addition per kill; replayability is wave scaling alone.
Dimension costed · Content
One finger can never fire or aim
Partial pass
The first left-half touch is bound to movement only, so firing needs a two-finger gesture.
Dimension costed · Controls
Pausing mid-burst leaves the roar droning
Partial pass
The gain ramp lives inside update, which the pause state skips.
Dimension costed · Audio
Severity follows the audit contract: failure = the build cannot do the thing it advertises · partial pass = implemented but wrong · known issue = cosmetic or unreachable. A feature that only appears in a comment, an on-screen string, or unreachable code is not credited anywhere on this page.
Capability radar
Capability dimensions are Not evaluated for this build.
View radar values as a list
- ReasoningNot evaluated
- CodingNot evaluated
- MathNot evaluated
- KnowledgeNot evaluated
- VisionNot evaluated
- AgenticNot evaluated
Price and speed
0 of 5 measured
- Input / 1M tokens
- Not measured
- Output / 1M tokens
- Not measured
- Throughput
- Not measured
- Time to first token
- Not measured
- Context window
- Not measured
Pricing and speed were not measured for these builds. Values will appear here once vendor pricing and throughput runs are published — nothing on this page is filled in from a comparable model.
Score history
1 evaluated round
Rounds evaluated
1
Snapshot
52.00
Round date
Muse Spark 1.3 has one evaluated round. A trend appears here only once a second independent round exists — a line drawn through a single measurement would imply a change that was never measured.
Related models
9 models · one prompt
Every model answered the same prompt. Scores are Showdown Score v2, so the numbers are comparable; the leaderboard adds the dimension-level evidence behind them.
Comments
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