bdx-ai/go-muse-spark-1.3-contributor · rank 6 of 9

Muse Spark 1.3

Provider
BDX AI
Family
Spark
Released
Release date not published
  • Closed weights

PYRO vs ZOMBIES

pyro-vs-zombies

generated 2026-09-17Touch ready

pyro-vs-zombies2026-09-17

Real contagion cascades plus tank death explosions and 12% chain reactions

4 verified findings · touch ready · 5 audited dimensions

Play build

The live canvas starts when the window reaches your screen and stops when you scroll away.

Showdown Score

52.00/100

DevelopingShowdown Score v2strict source-code audit#6 of 9

Build report

The record this page's number is drawn from: one audited build, one score, and the provenance of both.

Implementation-level audit

Build report · PYRO vs ZOMBIESMuse Spark 1.3 · evaluated 2026-09-26
Generated
2026-09-17
Audit method
Showdown Score v2 · strict source-code audit
Dimensions
5 × 20 pts
Verified findings
4 · 1 failing
Build id
pyro-vs-zombies
Evaluator
local-manual-eval

Suite: Zombie Flamethrower Showdown · round September 2026 · one manual run per model, so intervals are zero-width. Scoring rules, the withdrawn v1 method, and the limits of this round are in Methodology.

Evaluation breakdown

Where the 52.00 came from: 5 dimensions × 20 points. Each bar is the points awarded; under it is the verified evidence, and the defect that cost it what it lost.

0 pass · 3 partial · 2 failure

Controls & MobilityPartial pass12/20

No capability recorded in the audit's implementation log for this dimension.

  • Costs this dimensiontouchcancel leaves the flamethrower latched
  • Costs this dimensionOne finger can never fire or aim
Combat Physics & WeaponsPartial pass12/20

Verified Real contagion cascades plus tank death explosions and 12% chain reactions

No verified defect recorded on this dimension.

Content & Enemy VarietyFailure9/20

No capability recorded in the audit's implementation log for this dimension.

  • Costs this dimensionNo boss, no combo, no upgrades
Audio & Sound DesignFailure8/20

Verified 238 lines of JS in one IIFE with zero globals and zero dead SFX

  • Costs this dimensionPausing mid-burst leaves the roar droning
Visual Polish & Game FeelPartial pass11/20

No capability recorded in the audit's implementation log for this dimension.

No verified defect recorded on this dimension.

Bars: ≥16 pass · 10–15 partial pass · <10 failure · source audit 2026-09-17 · build pyro-vs-zombies

A feature earns points only when it is implemented and reachable — on-screen strings, comments, and dead code score zero. Full scoring rules in Methodology.

Prompt used

What was actually asked. The same text, verbatim and untuned, for every model in the round.

One prompt · 9 models · 11 audited builds

Zombie flamethrower survival game · m-001issued 2026-09-26

“make me a video game where i am killing zombies with fire and all please? a nice wonderfull game i can play for fun okay?”

Muse Spark 1.3's evaluated result for the shared benchmark prompt.
BenchmarkScoreBuildUpdated
Zombie Flamethrower Showdown52.00pyro-vs-zombies

Showdown Score v2: strict source-code audit, five dimensions x 20 points. Community vote remains open in the interactive store. Every other benchmark dimension — reasoning, math, knowledge, pricing, throughput — is unmeasured for this build and is shown as such rather than estimated.

Failures found

Most benchmarks hide failures. These PYRO vs ZOMBIES defects were observed in the source and in play, worst first, and each one is why the score above is not higher.

1 failing3 partial pass0 known issue

    touchcancel leaves the flamethrower latched

    Failure

    Verified 24 fuel burned with no finger on screen, unrecoverable without a reload.

    Dimension costed · Controls

    No boss, no combo, no upgrades

    Partial pass

    Score is a flat addition per kill; replayability is wave scaling alone.

    Dimension costed · Content

    One finger can never fire or aim

    Partial pass

    The first left-half touch is bound to movement only, so firing needs a two-finger gesture.

    Dimension costed · Controls

    Pausing mid-burst leaves the roar droning

    Partial pass

    The gain ramp lives inside update, which the pause state skips.

    Dimension costed · Audio

Severity follows the audit contract: failure = the build cannot do the thing it advertises · partial pass = implemented but wrong · known issue = cosmetic or unreachable. A feature that only appears in a comment, an on-screen string, or unreachable code is not credited anywhere on this page.

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Capability radar

Capability dimensions are Not evaluated for this build.

View radar values as a list
  • ReasoningNot evaluated
  • CodingNot evaluated
  • MathNot evaluated
  • KnowledgeNot evaluated
  • VisionNot evaluated
  • AgenticNot evaluated

Price and speed

0 of 5 measured

Input / 1M tokens
Not measured
Output / 1M tokens
Not measured
Throughput
Not measured
Time to first token
Not measured
Context window
Not measured

Pricing and speed were not measured for these builds. Values will appear here once vendor pricing and throughput runs are published — nothing on this page is filled in from a comparable model.

Score history

1 evaluated round

Rounds evaluated

1

Snapshot

52.00

Round date

Muse Spark 1.3 has one evaluated round. A trend appears here only once a second independent round exists — a line drawn through a single measurement would imply a change that was never measured.

9 models · one prompt

#3Claude Haiku 5.5Claude Relay63.00Play

Every model answered the same prompt. Scores are Showdown Score v2, so the numbers are comparable; the leaderboard adds the dimension-level evidence behind them.

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