bdx-ai/gemini-3.8-flash-tiered · rank 8 of 9
Gemini 3.8 Flash
- Provider
- BDX AI
- Family
- Gemini
- Released
- Release date not published
- Closed weights
PYROCLASM: Zombie Inferno
pyroclasm-infernogenerated 2026-09-17No touch support
A real 1/2/3 weapon system with three distinct mechanics
5 verified findings · no touch support · 5 audited dimensions
The live canvas starts when the window reaches your screen and stops when you scroll away.
Showdown Score
43.00/100
EmergingShowdown Score v2strict source-code audit#8 of 9
Build report
The record this page's number is drawn from: one audited build, one score, and the provenance of both.
Implementation-level audit
- Generated
- 2026-09-17
- Audit method
- Showdown Score v2 · strict source-code audit
- Dimensions
- 5 × 20 pts
- Verified findings
- 5 · 5 failing
- Build id
- pyroclasm-inferno
- Evaluator
- local-manual-eval
Suite: Zombie Flamethrower Showdown · round September 2026 · one manual run per model, so intervals are zero-width. Scoring rules, the withdrawn v1 method, and the limits of this round are in Methodology.
Evaluation breakdown
Where the 43.00 came from: 5 dimensions × 20 points. Each bar is the points awarded; under it is the verified evidence, and the defect that cost it what it lost.
0 pass · 1 partial · 4 failure
No capability recorded in the audit's implementation log for this dimension.
- Costs this dimensionAdvertised dash does not exist
- Costs this dimensionZero touch handlers, zero mobile media query
Verified A real 1/2/3 weapon system with three distinct mechanics
- Costs this dimensionAoE constants understate damage 8.1x
No capability recorded in the audit's implementation log for this dimension.
No verified defect recorded on this dimension.
Verified Zero dead sound effects and a clean restart cycle
No verified defect recorded on this dimension.
No capability recorded in the audit's implementation log for this dimension.
- Costs this dimensionNo delta time anywhere
- Costs this dimension1.9M-op/frame cliff
Bars: ≥16 pass · 10–15 partial pass · <10 failure · source audit 2026-09-17 · build pyroclasm-inferno
A feature earns points only when it is implemented and reachable — on-screen strings, comments, and dead code score zero. Full scoring rules in Methodology.
Prompt used
What was actually asked. The same text, verbatim and untuned, for every model in the round.
One prompt · 9 models · 11 audited builds
“make me a video game where i am killing zombies with fire and all please? a nice wonderfull game i can play for fun okay?”
| Benchmark | Score | Build | Updated |
|---|---|---|---|
| Zombie Flamethrower Showdown | 43.00 | pyroclasm-inferno |
Showdown Score v2: strict source-code audit, five dimensions x 20 points. Community vote remains open in the interactive store. Every other benchmark dimension — reasoning, math, knowledge, pricing, throughput — is unmeasured for this build and is shown as such rather than estimated.
Failures found
Most benchmarks hide failures. These PYROCLASM: Zombie Inferno defects were observed in the source and in play, worst first, and each one is why the score above is not higher.
5 failing0 partial pass0 known issue
1.9M-op/frame cliff
Failure
Uncapped burn embers inside the per-enemy update feed a quadratic particle-vs-zombie loop; 34ms in a single tick at 644 zombies.
Dimension costed · Polish
Advertised dash does not exist
Failure
The menu says Move & Dash; there is no dash, no i-frames and no shift handling.
Dimension costed · Controls
AoE constants understate damage 8.1x
Failure
Explosion VFX and damage share one array, so a mine deals 892 against a stated 110 and the supernova 1622 against 200.
Dimension costed · Combat
No delta time anywhere
Failure
Measured running at 2.67x speed on a 160Hz display, so difficulty is hardware-dependent.
Dimension costed · Polish
Zero touch handlers, zero mobile media query
Failure
The game is 100% unplayable on a phone or tablet.
Dimension costed · Controls
Severity follows the audit contract: failure = the build cannot do the thing it advertises · partial pass = implemented but wrong · known issue = cosmetic or unreachable. A feature that only appears in a comment, an on-screen string, or unreachable code is not credited anywhere on this page.
Capability radar
Capability dimensions are Not evaluated for this build.
View radar values as a list
- ReasoningNot evaluated
- CodingNot evaluated
- MathNot evaluated
- KnowledgeNot evaluated
- VisionNot evaluated
- AgenticNot evaluated
Price and speed
0 of 5 measured
- Input / 1M tokens
- Not measured
- Output / 1M tokens
- Not measured
- Throughput
- Not measured
- Time to first token
- Not measured
- Context window
- Not measured
Pricing and speed were not measured for these builds. Values will appear here once vendor pricing and throughput runs are published — nothing on this page is filled in from a comparable model.
Score history
1 evaluated round
Rounds evaluated
1
Snapshot
43.00
Round date
Gemini 3.8 Flash has one evaluated round. A trend appears here only once a second independent round exists — a line drawn through a single measurement would imply a change that was never measured.
Related models
9 models · one prompt
Every model answered the same prompt. Scores are Showdown Score v2, so the numbers are comparable; the leaderboard adds the dimension-level evidence behind them.
Comments
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